On a 36-squares by 36-squares board, Maze Center, the place of victory, is located at the center of the board and is accessible and equidistant by four open corners.
Two, three, or four players can compete on this board, each with a team of 12 pieces and choosing a starting quadrant, respectively. Pieces enter the maze at either the “Corner,” “Mid-Corner,” or “Central-Corner,” indicated by distinct starred-circled respective to the player's starting quadrant and type of piece.
Moves On:
*see rules for additonal monach movements
Enters from the corner
The ruler of your team, the Monarch is the most important piece on the game board. It's objective is to be the first to reach the center of the Maze in order to win the game.
It MUST move one space when the throw of “one” appears on either die. No other piece can move on “one.”
If your Monarch is captured, you lose the game.
Capture Point Value = 5
In ATTACTICS, knowing where to attack can be just as important as knowing who to attack due to each opposing quadrant providing bonus point modifiers when capture an opposing pieces in those areas.
By accumulating points quickly (15-point limit), these action points can then be expended to advance your Monarch closer to the center, or away from danger, prior to the starting roll of your turn.